Storyist 112: Creating a PDF

In this episode I’ll show you how to create PDF version of your document. In Storyist, this is done using an intermediary Book Object that takes care of the page setup and formatting options. https://www.versluis.com/wp-content/uploads/2018/09/Storyist-12-PDF-1.mp3Podcast: Download (Duration: 18:16 — 16.7MB)

Adding Materials to our Objects in Blender (Cycles)

In this episode I’m giving our objects some colour with simple shaders: I’m making the grass green, give the ground an earthy brown and add a shiny golden touch to our logo. I’m also covering the logo with another replicator, simulating an interesting effect. This is part 4 of a mini series about how to create …

Read more

DAZ Studio 107: Manipulating Objects with Tools

In this episode I’ll show you how to manipulate objects in the viewport using four tools: the translate, scale, rotate and universal manipulator tools. I’ll also explain the concept of world vs local/object coordinates and touch on screen coordinates. These are tough concepts to grasp, but with a bit of practice, you’ll be flying around …

Read more

Storyist 111: Ebook Formatting Tips

In this episode I’ll give you some tips about ebook formatting when using Storyist. For this demo I’ll use an EPUB document we’re creating from my dummy manuscript and open it in Apple s iBooks for macOS. I’ll show you how to replace the section separator, how to deal with empty lines, and you’ll see …

Read more

Replicating an Object with Blender’s Particle Emitter

In this episode I’m building several simple grass stalks and replicate them along a plane using Blender’s Particle Emitter. I’ll talk you through the scary options we need and explain some of the concepts in using the Particle Emitter as an Object Replicator. This is part 3 of a mini series about how to create a …

Read more

DAZ Studio 106: Viewport Draw Styles

In this episode I’ll talk you through the various Viewport Drawing Styles. The default we usually see is “texture shaded”, which is a nice compromise between displaying a good looking “live” picture, while keeping your computer responsive for navigating and posing. However, with larger scenes your system may become slower and less responsive. We can …

Read more

Storyist 110: Creating a Kindle ebook

In this video I’ll show you how to create a Kindle ebook from your manuscript and several other items in Storyist. Amazon’s Kindle uses the .MOBI ebook format, while other e-readers support the .EPUB format (such as Kobo, Nook and iBooks). Storyist supported them both equally well. https://www.versluis.com/wp-content/uploads/2018/09/Storyist-10-Kindle-ebook-v2.mp3Podcast: Download (Duration: 20:18 — 18.6MB)

Storyist 109: Using the Project Trash

In this episode I’ll show you how to use the Project Trash option in Storyist. It works just like the trash function in macOS and Windows, with which you never directly delete documents from the system. Instead, they’ll go into the “trash”, which when emptied, will delete a document from the hard drive. Storyist has …

Read more

How to turn a Raster Image into a vectorised SVG in Photoshop

The other day I wanted to convert a logo into a path, so that I could use it as a shape in Blender. It was in fact the WordPress logo that was provided as a PNG or PDF from the WordPress Branding section.

The trouble was, both the PNG and the PDF are rasterised, and as such cannot easily be used for an extrusion in 3D as an SVG file would. The question then was, how do I convert an image into an SVG in Photoshop, so that I could import it into Blender?

It took a bit of fiddling, but here’s how I did it.

Quick introduction to SVG Files

SVG files can actually contain three types of data:

  • Vector Graphics, such as paths (which is what we want)
  • Raster Graphics, such as bitmap images (which we have, but don’t want)
  • and Fonts

What I needed in Blender was indeed a Vector Path. Although the other two data types can be contained in an SVG file, Blender can only read path information at the time of writing. It makes sense too, because really I’d like to the path information available as a curve in Blender, not the potential raster or font information.

I’m mentioning this here because

  • a.) I didn’t know this, and
  • b.) importing an SVG containing either fonts or raster graphics will import nothing into Blender – which had me stumped.

Thanks to cegaton on Blender Stackexchange for this explanation!

Hence, for Photoshop to export vector data instead of raster data in our SVG file, we need to jump through a few hoops – but it is possible. Let’s see how!

Read more

Created in September 2018

September has been an incredibly productive month for me, and I’m excited by the fact that I’m not exhausted as a result. September felt as busy as this post reads, but it didn’t feel as if I had to compromise on quality or that all important “me time”. In a nutshell: I feel like I’m …

Read more

Discovered in September 2018

It’s been a fun-packed month full of exciting discoveries – on and off the web. Let’s take a look at what I’ve found over the last four weeks.

Music

I was taking a late night walk after some heavy screen casting for those DAZ Studio videos, when I wandered by one of those restaurants South of Fifth in our neighbourhood (one that changes owners every 6 months or so). They were playing something that sounded almost live, and it immediately peaked may curiosity.

It was a cover version of the old Rod Stewart song “Do Ya Think I’m Sexy”, in a Jazz Combo style – much like Paul Anka did on his 2005 album Rock Swings. The voice of the woman singing was remarkable, something of a mixture of Diana Krall and Sarah Vaughan. 

Read more

DAZ Studio 103: Customising Styles

In this episode I’ll show you how you can customise the interface in DAZ Studio. I have previously shown you how to select Workspaces and Styles, and now we’ll see how to make the interface your own by changing the colours of the interface. In addition, I’ll elaborate more on the macOS intricacies on moving …

Read more

DAZ Studio 102: Workspaces, Tabs and Styles

In this episode we’re launching DAZ Studio for the first time after a fresh installation, we’ll fix the database manager, and we’ll learn how to customise the interface. I will also show you where those important context sensitive menus are hiding. https://www.versluis.com/wp-content/uploads/2018/09/102-Interface.mp3Podcast: Download (Duration: 19:28 — 17.8MB)

How to render media with Alpha Channel in Premiere Pro

I made some new lower-third captions for my YouTube channel in Premiere the other day. I had a vision for some animations, and rather than spend several hundred dollars on pre-made snazzy clips, I thought I’d take on the task myself. 

For those to be usable on top of other video footage in my screen casting software (Camtasia Studio 3), I needed the animations to be rendered out with an Alpha Channel. That way a mask is automatically created, letting other programmes crop out everything around the titles.

Since I never had to do that before, I asked myself: How do we render a clip with an alpha channel in Premiere? 

After careful research, combined with some tireless trial and error, I found the solution to this puzzle – and here’s how to do it.

Read more

How to play the Mass Effect 3 Demo on PS3 (2018)

The other day I downloaded the Mass Effect 3 Demo on my old Playstation 3. I had enjoyed Mass Effect 2 immensely, I own the trilogy for PC, and I wanted to take a look at how the Playstation 3 version looked.

To my surprise, the demo didn’t start up. All I got was an error message telling me that the EA Origin or Alliance servers are down, and then the demo quits. Which sucks.

Turns out those Mass Effect 3 demo servers have been switched off many years ago, and the game is obviously coded so badly that it thinks it can’t live without an answer from those servers. Seriously flawed design there, folks!

Lucky for us, there’s a simple trick we can use to start that demo anyway! 

Read more

S.A.F.T. – Release Trailer (making of)

I did a quick editing job yesterday for Oliver’s new band, a teaser trailer for a project called S.A.F.T.

It’s the German word for “juice”, but it’s also a word made up of the initials of the three band members. Their album is already available, but for an upcoming official release party, the band wanted a quick and snappy introduction to their project, no longer than perhaps two minutes.

After finishing up some of my other projects, I promised Oliver that I’d take a look at it – and here’s the result. The band were all happy, and I sincerely hope they’ll have a good launch gig in my hometown of Bremen, Germany to celebrate their hard work of putting this project together. Rock on, guys!

I had free creative reign over the end result, and I thought I’d share my process on this project with you: the assets I had available, the ideas I brought to the table, and how I turned them into the video you see above. Come to think of it, I never take enough notes when it comes to creative projects, documenting The Creative Process if you will, so let’s change this today.

Here’s how I made that S.A.F.T. Release Trailer.

Read more

Storyist 105: Version Control Features

In this episode I’ll show you how to save your files in Storyist, and how to keep your work safe. Besides “save” and the equivalent of “save as”, Storyist also offers Version Control built in, which means you can save a modified version of your project, similar to how Git projects are controlled. I’ll explain …

Read more

Created in August 2018

This August, I’ve created 9 tech articles, uploaded 16 videos, narrated and edited my book BROKEN BOWELS (twice), created/revived five podcast feeds, created logos for them, overhauled one of my websites, and took on a part-time job with Instacart.

It was a very busy month, and a lot has happened. Looking back over this extensive log entry alone, it baffles me somewhat to see just how much I have achieved! It’s all been about streamlining some aspects of my life, as well as finishing off things that have been sizzling in the background for some time. 

It feels good to free up some room to take on new challenges. Here’s what I’ve been creating this month:

Read more

Discovered in August 2018

Peter Mt. Shasta’s “Apprentice to the Masters”, part 2 of his autobiography (don’t judge it by its cover). Jerry Hyde’s new Book of Sin Tech Findings How to use Blending Modes in Premiere Pro How to use Handbrake to encode with lossless quality  iPhone Footage is out of sync when imported into Premiere Pro, as …

Read more

Storyist 104: Formatting and Styles

In this episode I’ll show you how to use some of the formatting tools Storyist has to offer. I’ll also explain how to apply formatting collections known as styles to parts of your manuscript. Styles are not only used to format chapters and body text in a cohesive way; Storyist also uses these styles to …

Read more

How to create Text Objects in Blender

In this episode I’ll show you how to create text objects in Blender, modify font and extrusion properties, and how to turn a text object into a proper mesh. https://www.versluis.com/wp-content/uploads/2018/08/Blender-Text.mp3Podcast: Download (Duration: 10:52 — 10.0MB)