Shallower Depth of Field while retaining the same framing and aperture in Unreal Engine

I tend to use an 18mm focal length for shooting in Unreal Engine, with a standard 16:9 aspect ratio. I find that it matches well what I see in the default viewport, which gives me roughly 90 degrees field of view. This leads to a relatively deep focus with an object tracked close to the …

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How to flatten Motion Loops in iClone

If you’ve ever tried to set additional keyframes in a looped part of a motion clip in iClone, you’ll probably be familiar with your desired bone change to snap back immediately, accompanied by the following message: This is happening because iClone will instance whatever happens in the main clip (front part) in every looped part …

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Unreal Engine to iClone: round-trip animation workflow for non-standard characters

I like using iClone as animation front-end for Unreal Engine. Although a lot can be done directly in UE, not everything is as convenient to achieve as it is in iClone. The pipeline is designed with humanoid characters in mind and works well enough, but things get hinky when it comes to non-standard characters like …

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How to scale texture tiles in Unreal Engine

When using tileable textures in Unreal Engine, you may need to change the scale of the texture to achieve the intended effect. An example would include a brick texture that appears too big or too small on an object. We can setup texture tiling like this: Multiply a Texture Coordinate node with a Scalar Float …

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How to add a Height Map in Unreal Engine

Unreal Engine doesn’t have a native input for height maps, but it has the next best thing, which is a conversion from height information to normals. We can supply a texture and a strength parameter, then add both to a NormalFromHeightmap node. This can be useful if you only have a base texture for your …

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How to preview Vertex Paint colours in Blender

Vertex Colour information is great and all, but not if you have to be in Vertex Paint mode to actually see it. If only there was a way to display it in Blender’s Object Mode, ey? Thankfully there is! Head over to the Viewport Shading options (that little drop-down menu next to the Viewport Render …

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How to create Spring Effects in iClone

Spring Effects in iClone are “faux physics” if you will, something that lets a skeletal mesh bounce as it moves. We can create this from scratch on custom figures, and it’s a little finnickety to setup, but very straightforward if you know how to do it. These effects are not baked to the timeline (like …

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Setting up Rigid Body Physics in Blender

It’s easy to setup rigid body physics in Blender, although far from obvious. I don’t do it often enough to remember by heart, so here are the basics: Physics Objects I’ll create a plane and an icosphere for this example, then move the sphere up above the plane by a few meters. Both objects need …

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Reversing an Alembic File in Blender

Alembic cache files play back automatically in Blender. At first it seems we have very little control over how this happens, but when we take a closer look at the Modifiers Tab, we’ll see that that’s the place where all the magic happens: We’ll see some path information and a Time section. Expand it to …

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Recover an auto save file in Blender

Let’s take a look at recovering badly saved or crashed files in Blender, and a quick setting that will improve the likelihood of recovery. It’s inspired by an incident at the coffee shop the other day, and I thought I’d share it with you and my future self. So while I was out at a …

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Adjust Exposure Settings in Sky Creator

By default, Sky Creator adjusts the exposure of our scenes automatically, and a bit too abrupt. Pitch black night time scenes are being regulated as if it’s the middle of the day and vice versa, which is not great out of the box. There’s an easy way to disable the exposure settings in Sky Creator …

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How to use VDBs in Unreal Engine

Since Unreal Engine 5.3 we can use static or animated VDBs in our project, thanks to a Heterogenous Volume and a built-in engine material. Here’s how to set this up. I’m using one of the excellent free assets from the JangaFX website. Import the VDB Right-click in your content browser and select “import” to bring …

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Where is Smart UV Project in Blender 4.3?

You might have been as surprised to see Smart UV Project missing at first glance in Blender 4.3. If you’re used to the menu from 4.2 and before, you had expected to see something like this: Yet when you’re trying to use the same menu in 4.3 and above, all we see is this: What …

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Animating Clouds with Sky Creator in Unreal Engine

I’ve recently picked up Sky Creator by Dimitry Karpukhin. It gives much more fine-grained control over cloud creation than what I’m used to from Ultra Dynamic Sky. It also contains rain and surface puddle effects. Naturally I wanted to animate the clouds with sequencer and make sure the way the clouds evolve is the same …

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