All posts by Jay Versluis

About Jay Versluis

Jay is a medical miracle known as Super Survivor. He runs two YouTube channels, five websites and several podcast feeds. To see what else he's up to, and to support him on his mission to make the world a better place, check out his Patreon Campaign.

Animating Numbers with Blender and DAZ Studio – 3D Shenanigans #12

In this live event I’ll show you how to create 3D Text Objects in Blender 2.8, then bring them in to DAZ Studio to animate and render. We’ll animate a single number first, then apply the same animation to the other numbers and add small variations using aniMate.

Other than that, I’m happy to answer any questions you have – join the chat and see if we can solve that DAZ puzzle you’ve been having for a while.

DAZ Studio Test Scene – share your Iray Render Speeds

I’d love to see a decent Iray render speed comparison between the current NVIDIA graphics Cards, specifically for DAZ Studio performance. All we need is some data from a static test scene, render it on a variety of systems and compare the results.

Well here’s such a scene! Please download it and render it on your system, then leave a comment below with your GPU configuration and how long it took for the scene to finish.

To take a time reading, head over to Help – Troubleshooting – View Log File. Scroll to the end of that file and you’ll see a line that reads something like this:

Total Rendering Time: 17 minutes 20.70 seconds

Paste that line in the comments below, and let me know which Graphics Card you’re using. If you don’t have a GPU, let me know your computer specs (including processor speed and RAM). If you’re game, you can render twice – once with your GPU and once with your GPU, even using both together. I’ll compile a list of the results in an upcoming post.

Thank you for your participation!

About OBS Scenes, Collections and Profiles

When I first started using OBS Studio, I was tremendously puzzled about its use of Scenes, Collections and Profiles. It all makes sense if you know what these mean, which I guess eventually you’ll find out – but I wish someone had explained this philosophy to me instead.

Let me help you with that in this article.

Continue reading About OBS Scenes, Collections and Profiles

Where does OBS Studio save settings?

I genuinely like what OBS has to offer – especially the new OBS 23. In fact I like it so much that I’ve decided to support Jim and his the entire project through their Patreon Campaign.

Today I’ve “refreshed” my Windows system, which is the system that I use OBS on primarily, and after every good Windows refresh comes that time when you have to restore your machine to a working condition. So the question arose, where did OBS save all my scenes, collections and profiles?

Thankfully, Windows is clever enough to make a backup of the old Windows folder, deep down in which those settings reside (it’s called Windows.old in case you’re in the same predicament). Even if you’re not in this situation, let’s take a look at where those settings are hiding so we can all make a backup and sleep a little easier at night.


On Windows 10, you’ll find the OBS settings in %appdata%\obs-studio. At least that’s what several forum posts tell us. To the likes of you and me however, that might not mean all that much.

You see, %appdata% is a Windows system variable that contains a path to application related data. Depending which drive Windows is installed on, and what user name you have, its contents varies.

Let’s say my user name is “versluis”, and Windows is installed on the C: drive. This means that the full path to to the OBS data location would be

  • C:\Users\versluis\AppData\Roaming\obs-studio

You can back up the entire folder, or replace the contents of your current folder with that of a backup to bring back all your profiles, collections and scenes.


On macOS we’ll have to dig into the current user’s Library folder to find the same setup as above. The full path is

  • ~/Library/Application Support/obs-studio/

Much like in the above example, the Tilde symbol means “your current home folder” (macOS has two Library folders, one for each user, and one for the system). Again, if my user name was “versluis”, then the full path to the OBS Settings would be

  • /Users/versluis/Library/Application Support/obs-studio

I haven’t got OBS on Linux, but I believe the setup is similar to the Mac.

Building a Creepy Corridor Scene in DAZ Studio – 3D Shenanigans #05

In this live event I’ll build a creepy “survival horror” type scene: an unsuspecting janitor is working the night shift, while a bunch of super intelligent bugs have escaped and try to take over the facility.

I’ll start by modifying the stock corridor to make it longer, then I’ll setup a camera with an extreme perspective and all the characters. I’ll also show you how to navigate a dark scene without a headlamp, and how to apply some colour corrections using Tone Mapping.

Converting older Skin Shaders for use with Iray in DAZ Studio – 3D Shenanigans #04

In this live event I’ll explain how we can use an existing Iray skin shader and apply it to an older character like Staci. In my last stream I’ve shown you how to apply existing Iray materials from the library to various surfaces, and this time we’ll create a whole shader (almost) from scratch.

I’ll cover how to display both characters side by side for an optimal workflow experience, how to paste the existing Iray shader from Charlotte 8 to Staci, and how to tweak the shader to achieve a nice cartoon look in Iray. I’ll also tweak the shaders for Staci’s Summer Splash outfit so that we get a handsome Iray render.

Using Older Content in DAZ Studio – 3D Shenanigans #03

In this live event I’ll show you how to utilise some of your older content in DAZ Studio and make it compatible with the NVIDIA Iray render engine. Specifically, I’ll take two 3D Universe characters from 2004, pose them in a brand new set by Danie and Marforno and create a riveting Sci-Fi scene.

I’ll cover how to load the tunnel, how to pose the characters, change the surface properties, set the lights, frame the shot, replace a bump map on Staci’s suit and… probably a lot more.

Where does DAZ Studio save Morph Files

I have recently explained how we can create morphs for DAZ Studio assets with external applications, and how to apply them to characters and clothing using Morph Loader, or something like the GoZ Plugin. You can watch those videos here and here.

One of my viewers was asking – quite rightly – what to do with the applied morph, and how to save it. The answer to that question is a little in-depth, and depends on what you’d like to do with said morph. I thought I’d expand on the answer I gave Scott in one of the above videos with this article.

Continue reading Where does DAZ Studio save Morph Files

How to use Reference Images in DAZ Studio

In this episode I’ll show you how we can use Reference Images in DAZ Studio. This is not a built-in option, but with the help of a Plane Primitive and a dedicated camera we can use references to help us build scenes, poses and shaders.

We can create as many planes and cameras as we like, and we can place them anywhere in our scene. Sometimes it’s useful to have a character right in front of a picture showing a pose, while at other times the plane may interfere with the scene and only needs to be visible as a colour or positional reference.

How to “transcode” FLV into MP4 files with OBS

By default, OBS Studio likes to record files in FLV – for a reason that’s absolutely beyond me. I easily forget to change this setting into something more sensible, which means I frequently end up with FLV files that contain my material. At that point I have no way to edit those properly.

This means I’ll have to transcode my files in order to make them useful.

Or do I? Well, yes and no. Let me explain a bit more about this dilemma.

Continue reading How to “transcode” FLV into MP4 files with OBS