3D Archives

My notes on 3D apps I use: ZBrush, Hexagon, DAZ Studio, Poser, Carrara and many others.

How to create a transparency shader in Blender (Cycles)

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Texture files can have a transparency value, and as such we’d like to use it on occasion with 3D objects. The above image is created using flat square leaves, onto which an image of a leaf is projected. Outside the leaf, the area on the PNG file is transparent.

Here’s how to create a Cycles Shader in Blender that will show only the leaf and not the surrounding area of the texture.

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How to make a texture repeat in Blender (Cycles)

Sometimes we need a seamless texture to repeat on an object without the help of Photoshop. That’s possible in Blender’s Node Editor, albeit not exactly intuitive. We need to add both a Texture Coordinate node, as well as a Mapping node to our shader to make this happen. Here’s how to do it: setup your texture …

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How to grow grass on a landscape in Blender

I have previously grown some grass on a terrain in Carrara, and thought I’d try the same in Blender. I didn’t know much about how to do this, but the approach is very similar in Blender.

Like with my Carrara approach, I’ve modelled a few grass stalks from a cylinder first. Those are then replicated over a larger terrain. Neither a replicator nor a terrain generator exists in Blender, so here’s how I did it.

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How to flip or rotate a texture in Blender

When you’re UV unwrapping in Blender, it can sometimes happen that a texture doesn’t show the way you had intended it to. Instead it may appear rotated or mirrored (flipped). Take the above example of a simple frame with a picture in the middle. When I originally added the texture file after unwrapping, the crab …

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How to rename Parameter Dials in DAZ Studio

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Parameter Dials are everywhere in DAZ Studio. But sometimes they’re not in the right place, or they’re not called what we’d like them to be called. For example, if you bring in a Morph Target via Morph Loader, DAZ Studio will create a folder by that same name.

It’s easy to change most Parameter Dials. Here’s how to do it.

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How to add margins between UV islands in Blender

When UV islands are packed too tightly together, there’s little to no room between them. That’s great because it makes use of every available pixel on the UV Map, however when it comes to texturing in Photoshop, selecting separate islands is very difficult. Blender has a nice feature that lets us add a margin in …

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How to turn a mesh into a path in Blender

Not all 2D shapes are created equal in Blender: create a circle via Add – Mesh – Circle and it will be fundamentally different to creating one with Add – Curve – Circle. Even though, they look exactly the same in the viewport. The trouble begins when you want to do path related things on 2D …

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MIRABEL Textures – now available at Renderosity

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It is with great pleasure that I give you my latest texturing endeavour: MIRABEL Textures for Sunny’s First Date outfit, perfect for an autumn stroll.

MIRABEL contains a total of 48 texture presets for DAZ Studio, 24 for Iray and 24 for 3Delight. I’ve created high-resolution texture maps for the top, skirt, scarf and boots, 6 outfits in total – but the combinations are endless.

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How to split and detach viewports in Blender

By default Blender has one window with multiple interface sections: the main viewport, the properties panel, the outliner, and so forth. We can easily create more of those sections by clicking on the little triangle in the top left corner of a window and drag left or down. Likewise, we can collapse those windows by …

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Rendering with Depth of Field in DAZ Studio

In this episode I’ll explain how to render a camera with depth of field in DAZ Studio 4.9. The assets I’m using are available from DAZ 3D, they’re called BC Movie Stands “The Office” by The Ant Farm.  For Branson. https://www.versluis.com/wp-content/uploads/2018/08/Rendering-with-Depth-of-Field-in-DAZ-Studio.mp3Podcast: Download (Duration: 30:30 — 27.9MB)

How to upgrade Blender while retaining your settings

In this episode I’ll show you how to upgrade to a new version of Blender and copy your settings from a previous version. Blender is a bit “special” in that it does not automatically overwrite an existing version, instead it installs the new version alongside the old version. The idea is that if the new …

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How to copy and paste materials in Blender

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Sometimes you want to use the same material on another object and only make a small change to it. Rather than this change affecting all linked objects, we need a new material with all the settings of the old material.

For example, in the above image I’ve used three chocolate shaders. They were all the same, except for the colour of the chocolate. I started with milk chocolate, then changed the colour for the dark and white chocolates.

There is an easy way to do this in Blender, albeit not entirely obvious at first sight. Let me show you how to copy and paste materials in this article.

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How to render the current viewport in Blender 2.79

In other 3D applications, it is common to “look through” a camera to position and manipulate it with the usual viewport controls, and then render the result. In Blender things are a little different (of course). We can manipulate the viewport, but we cannot render it. We can see it rendered as a preview, by …

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How to use Normal Maps in Blender (Cycles)

When we setup a standard material for Blender’s Cycles render engine, it’ll start with just a single diffuse node like this: To add a Normal Map to this setup, we’ll need to add two things: a new Texture Map node (Add – Texture – Image Texture) a new Bump Map node (Add – Vector – Normal …

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How to use Bump Maps in Blender (Cycles)

When we setup a standard material for Blender’s Cycles render engine, it’ll start with just a single diffuse node like this: Feel free to change the diffuse colour or add a texture map to it’s colour input. To add a Bump Map to this setup, we’ll need to add two things: a new Texture Map …

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How to expand selections in Hexagon

I’ve just learnt of a new way to expand selections in Hexagon: select some faces (or edges), then position your cursor away from the object, then hold down CMD (Mac) or CTRL (PC) and drag in any direction. The selection will grow into the direction that you drag. It doesn’t always reliably work, because some weird …

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How to use First Person Navigation in Blender

In large scenes it can be handy to navigate as if we’re playing a 3D computer game. And that’s possible in Blender: Hit SHIFT+F to enter First Person Navigation mode, then use your mouse to look around in 3D space. Now use the following keys to move around your scene: Left Cursor (or A) – move left …

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LILIKOI Textures – now available at Renderosity

Here’s another texture set I’ve made for the wonderful Cathy Outfit by outoftouch. I call them LILIKOI. It means “passion fruit” in Hawaiian. Very fitting I thought! LILIKOI contains a total of 20 texture presets for DAZ Studio, 10 for NVIDIA Iray and 10 for 3Delight. You can mix and match any skirt with any top for a total of 100 …

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EQUINOX Textures – now available at Renderosity

I’ve just released a new texture pack, this time for the very versatile Strapless Mini Dress for Genesis 3 and Victoria 7, by hameleon and santuziy78. EQUINOX contains a total of 40 texture presets for DAZ Studio, 20 for NVIDIA Iray and 20 for 3Delight. I’ve added presets for the whole dress, as well as separate presets for the …

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How to add Material Zones to an object in Blender

screen-shot-2016-10-03-at-18-07-59Material Zones are – as the name suggests – different parts of a single object that can each be assigned a shader. This sounds more complicated than it actually is.

In a nutshell, you can tell an object that its top should look different than its bottom at render time – figuratively speaking.

Such zones can be assigned only at the modelling level, so that each surface can be described differently by your rendering app. Here’s how to assign these Material Zones in Blender.

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How to export only selected objects in Blender

By default Blender exports every item in your scene when you choose File – Export. That’s not so good if you only want to save out a small portion of a large scene. But it doesn’t have to be that way: there’s the often overlooked Export Options on the right hand side, on the same …

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SYMPHONY Textures – now available at Renderosity

Here’s a texture set I’ve made for Jolina’s Swimsuit by outoftouch. SYMPHONY Textures is a set of 16 Material Presets for DAZ Studio, 8 for NVIDIA Iray and 8 for 3Delight. All maps are 4000×4000 pixels, ideal for ultra high resolution renders. Installation and Usage Unpack all ZIP files into your Poser/DAZ directory. Load a figure, …

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COOL BREEZE Textures – now available at Renderosity

Here’s a texture set I’ve made for the Jolina Dress by my friends from Rotenburg and der Wümme, outoftouch. Although we don’t actually know each other, I feel a special connection because I used to live in Verden an der Aller, which is a mere stones throw away from Rotenburg. It’s a small world! The …

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How to fix “The interface of shader xxx is invalid” in DAZ Studio

Sometimes, the 3Delight render engine in DAZ Studio can throw a hissy-fit and complain with the following error message: 3Delight message #45 (Severity 2): S2069: the interface of shader ‘/Users/versluis/Library/Application Support/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl’ is invalid 3Delight message #45 (Severity 2): S2051: cannot load shader ‘brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface’, will use ‘defaultsurface’ This problem occurs frequently on complex shaders, such …

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My new HP Z600 Workstation

photo-sep-24-16-22-52I’m as excited as a kid in a candy store – because last Monday my new (old) HP Z600 Workstation has arrived! Built and sold to the government in the summer of 2009 for roughly $5000 (give or take a grand), it came to me via an eBay auction for $171 plus postage some seven years later.

Equipped with two Intel Xeon 5560 processors, no hard drive, 4GB of RAM and only a COA sticker for Windows Vista, I had a little bit of work to do to get it all going:

  • get a USB keyboard
  • get a power cord
  • get a graphics card
  • perhaps grab some more RAM
  • find a network cable
  • download a copy of Windows Vista (not easy to find in 2016)

I wanted to use this machine for 3D rendering in both Carrara and DAZ Studio, so for the latter I decided to buy an NVIDIA GTX 970 graphics card. I had to do a few internal modifications to the machine to make it work – but work it does, and it was a lot of fun to get this rig going.

Without further ado, here’s my Z600 story.

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How to create a Smart Prop in Poser

Yesterday I’ve written about how to create a Smart Prop in DAZ Studio, and today we’ll learn how to do it in Poser.

The principle is the same: model your 3D object as you wish, then import it – or load and create a primitive in Poser. I’ll do the latter and give Andy some exciting earrings (even though he doesn’t have ears).

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As you’ve guessed it, these are just two sphere primitives. Poser can’t create its own, but you can load a variety from the library under Props – Primitives. I’ve scaled them and moved them into place.

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How to create a Smart Prop in DAZ Studio

Smart Props are little items of geometry that can follow another object without the need to be completely rigged – unlike conforming clothes, which need to have the same skeleton and rigging as the parent figure. Smart Props are great for things like jewellery and other ancillary items. Let’s see how we can create one …

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Where are the HDR images stored in KeyShot

KeyShot comes with several pre-installed environments, based on HDR images. We can use them in other applications too, if we know where to look for them. On a Mac, the KeyShot5 HDR images are stored here: /Library/Application Support/KeyShot5/Environments To navigate there, hit the Go option in your Finder, while holding down the OPTION / CMD key. …

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How to create Poser Companion Files in DAZ Studio

screen-shot-2016-09-08-at-16-47-21When the Genesis figure was released in 2011, it was not natively compatible with Poser and only worked in DAZ Studio.

Shortly after its release though, the folks at DAZ came up with a way to make Genesis and related content available in Poser, called the DSON Importer – a script that reads the DAZ Studio files and translates them on-the-fly into something Poser can understand.

It’s not perfect, but it works with both Genesis 1 and Genesis 2 figures – as well as related content, provided that so called Poser Companion Files exist. The good news is that DAZ Studio can create those files with minimal effort – if you know how to do it.

Let me show you how in this article, which was inspired by a forum thread over at HiveWire.

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How to suppress the “Incoming Network Connections” Dialogue for DAZ Apps on your Mac

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Mac Users will be familiar with the above dialogue. If you have DAZ Studio, Install Manager and/or Carrara installed, this thing shows up several times during your working day:

  • when you start your computer
  • when you launch Install Manager
  • when you launch DAZ Studio
  • when you launch Carrara

Should this drive you crazy, then read on – because there is indeed a solution to this! It has to do with a bit of command line hacking and location scouting. But if you’re clever enough to figure out such complex 3D applications, the following steps will seem like a walk in the park to you.

The following steps worked for me on OS X El Capitan 10.11.6, DAZ Studio 4.9 and Carrara 8.5 Pro.

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