The way aniMate works is that we can either animate characters with a traditional keyframe approach, using the standard timeline, or we can use aniBlocks. There’s no easy way to mix and match both approaches. But sometimes it’s necessary to transition from a static pose to an aniBlock to get a smooth transition. The best way to …
The ZModeler is is a new feature in ZBrush 4R7. With this new gadget we can perform polygonal vertex modelling, something that was not possible before the introduction of this brush. The term “brush” is a tad of an understatement if you ask me: this “minor addition” gives ZBrush abilities that are worth about $1600, which is what …
If a 3D object is meant to follow the morphs and movements of a DAZ character, it needs to become an item of conforming clothing. This allows a garment to be fitted to a DAZ figure, following its movements and full body morphs (at least to a certain extend). The procedure is called rigging, and …
You can export your garment from Marvelous Designer either in OBJ or FBX format. Note that at the time if writing, FBX is highly experimental and appears not to work very well. OBJ on the other hand is doing a fine job. Head over to File – Export and choose OBJ. There’s also an option …
Marvelous Designer comes with 7 default avatars, but it’s very easy to use your own 3D figure and create custom clothing for it.
Simply export your desired character as OBJ, including full body morphs, then import it into Marvellous Designer.
Here’s how to do with with the Genesis 2 Male character from the free essentials pack.
Exporting from DAZ Studio
Load your character into an empty scene and select it in the scene tab. It’s typically located on the right hand side in DAZ Studio.
Head over to File – Export and pick a location for your files: DAZ Studio will create a .OBJ and a .MTL file. It will also bring up an export dialogue in which you can specify the scale and size for your export. Those need to match the import dialogue of your other app.
Sometimes it’s the simple things they don’t to tell you about in the brochure: Zooming Magic Trackpad: move two fingers up or down, much like you would scroll a web page up or down. Intuos Tablet: hold the lower button down (right-click), then drag the pen. Mouse: rotate the wheel. Moving/Panning Hold the ALT/OPT key down, then: Magic Trackpad: drag …
I’m configuring a new Mac Mini 2012 specifically for all my 3D ventures this year. As such I’m installing all my favourite (and annoying) 3D apps fresh from scratch. Being a futuristic kind of guy I’m using “the best operating system ever” (yeah, right!) OS X Yosemite.
Over the last 7 years I’ve installed Carrara more times than I can count and in every version of OS X and Windows that I can remember, and it’s never given me any trouble – neither when installed manually or via the DAZ Install Manager.
Until today, when I’ve received the following message in OS X Yosemite: “The application cannot get the administrator access right”. Thank you, Yosemite!
What does that even mean? I thought my user account HAS admin privileges.
Turns out they’re just not administrative enough. The solution to this awkward puzzle is to login as root for the initial launch of Carrara. Which leads us to the next adventure:
Before the year is out I have some great news: a texture set Julia and I made last year for DAZ 3D has finally been released after 18 months: the Italian Bucca Dress Textures. I can officially call myself a DAZ PA now – a great honour among 3D artists. This is a great incentive to make …
Nothing is more frustrating that not knowing how to accomplish basic tasks. Navigating 3D space in different apps using different devices in the same day is one such thing. Before I forget, here’s how to navigate your scene in DAZ Studio 4.7. Dolly You can dolly the camera in several ways: by dragging the cube icon in …
Groups are helpful to keep the many items in your scene organised and grouped together. They’re like a “folder”, even though you’re not really moving items to another place. They just appear together with a heading and a disclosure triangle. For example, rather than having a character and five independent clothing items, it’ll be much …
You want to make a quick change to a 3rd party vertex object in Carrara, head over to the Modelling Room, but all your favourite tools are greyed out. What’s going on? Carrara has a feature called Protect Topology, and there’s a good chance it’s switched on for items you bought from a marketplace. It’s …
Carrara lets you turn any object in your scene into a Soft Body object with the help of a Soft Body Modifier. To create a waving flag we need to use a combination of two modifiers: one that makes the object a “soft body”, and one that attaches it to something else, such as a …
DAZ Studio has one drastic drawback: while you’re rendering a scene you can’t use the app until it’s finished rendering. In fact, DAZ Studio makes use of every available CPU cycle, turning even the fastest computer into something you can’t even check your emails with while you wait for that render to finish.
That’s great for efficiency – but it also sucks because you need a second computer to keep working with, or alternatively use a second computer for rendering while you work with your main machine. Wouldn’t it be great if you could do something akin to Poser’s background rendering, something that lets you setup the next scene in DAZ Studio while it’s rendering at the same time?
I have good news: you can – thanks to something called RIB files. I didn’t know this until recently, and it works a treat. Let me explain how to use this feature.
One morning I woke up and my entire Smart Content tab in DAZ Studio was empty. Nothing had happened since the day before when it was working perfectly fine. It just stopped working overnight.
What I had done shortly before going to bed was to install the latest service release of Poser Game Dev (SR5). If this was the cause of the problem or not will forever remain a mystery. In this article I’ll explain how I fixed this issue on my Mac.
Poser is a tad – shall we say – pernickety about where it allows you to save files if you’d like them to appear in the Library. You can save files anywhere on your system of course, using the options in the File Menu, but Poser can also save files into the Library with the …
Other 3D apps rotate around the currently selected object by default. Poser does not. By default Poser chooses to rotate around the center of the universe. That’s great for characters but relatively maddening for larger scenes. The secret lies in the Display menu, in an option called Orbit Selected Mode. Select it and Poser will rotate around your …
Poser can two two types of Motion Blur effects: 3D Motion Blur as seen above, and 2D Motion Blur. The latter is more of a “preview” mode rather than the real thing. Motion Blur can be used on both still images to convey the idea that something is moving, as well as in animations.
A few years ago I bought Prostudio by Synthetic and Blackhearted. It’s a “light preset kit” for Poser that comes with an extensive manual and many presets to start a good render, but as the author explains you really need to know something about lighting to make renders look their best. After reading the manual I took …
Replicators and Surface Replicators allow you to duplicate single objects and make it look like you have an armada of “stuff” in your scene. For example, you could replicate trees on a landscape or a group of people, but only load a single object into your scene.
The difference between a Replicator and a Surface Replicator is this: Replicators duplicate (replicate) your objects along all 3 axis and only need a single source object. In fact they can accommodate several source objects, but they don’t replicate along anything.
Surface Replicators on the other hand only replicate along a given surface, like a terrain or another object. Surface Replicators only obey a twi dimensional plane along whose normals your replicated objects will be aligned.
To use them, simply drag an object onto the replicator in the Assemble Room. This can be tricky: make sure the source object turns green rather than yellow – which seems to happen when you drag it too far towards the right. Click and drag it further to the left, as shown below.
As soon as you do, you’ll see your object outlined many times over in the scene as bounding boxes.
To adjust the replicator, select it and click the Wrench Icon to enter the Modelling Room. Here you can tweak the behaviour of your Replicator: along which axis you’d like to replicate how many objects, if you’d like to add some distance or rotational changes to it, that sort of thing.
You can also add other source objects here if you would like them to have the same behaviour (in case you don’t like the drag and drop action described earlier).
Carrara has a very cool sunlight / moonlight feature that comes as part of the Realistic Sky option. With it you can transform your default distant light into the sun or the moon and reposition it in your scene.
Morph Targets are these little sliders in 3D objects that can move geometry without changing it. For example a door can open and close, or a character can open and close their eyes. To create one in Carrara, head over to the Vertex Modelling room and select an area in which you’d like to create …
Many features from Hexagon have been ported over to Carrara, but not all of them are obvious and easy to find for Hexagon users. Here are my favourite features from Hexagon, and how to access them in Carrara: Tweak / Stretch Tool The one Hexagon tool I was missing most was Vertex Modelling – …
ZAppLink is a ZBrush feature that allows you to use 2D painting tools to paint the texture on a 3D object, as it’s seen in the workspace. Rather than exporting, editing and re-importing textures, drawing on awkwardly layed out UVs, or solely relying on 3D painting tools, you can simply frame your object and draw on it – with anything that supports the PSD file format.
This is different to using GoZ which relies on 3D features of a painting app (such as Photoshop Extended – which I don’t have). ZAppLink allows you to use other 2D tools in your pipeline such as SketchBook Pro, Manga Studio, Corel Painter and many others.
Here’s a quick guide on how to use ZAppLink in ZBrush 4R6.
To close a Vertex Object, first select the edges around the opening. In this example it’s a sphere with its top sliced off. Now head over to Model – Fill Polygon. It’s equivalent to the Close function in Hexagon. Empty Polygon on the other hand will remove the polygon, much like pressing the Delete key …
DAZ Studio Pro 4.6 runs perfectly fine on the Microsoft Surface Pro, however by default the stylus navigation isn’t working well: the pen is so sensitive that it has your scene spinning into al kinds of directions at the slightest touch on the navigation cube at the top right. Other 3D applications are working fine …
UV Unwrapping with conventional tools takes all the fun out of 3D modelling – at least for me. Until I met the UV Master plugin for ZBrush. It can do in less than a second what would take me days in Hexagon or Carrara.
Here’s a quick guide on how to use UV Master in ZBrush 4R6.
Import the OBJ file you’d like to create a texture for under Tool – Import. Drag it into the workspace while holding shift, then hit Edit to enter 3D mode. Head over to Tool – Geometry and turn the subdivision level to 1. Texture maps should be created at the lowest subdivision level, even though your ZBrush …
GoZ (pronounced Go-Zeeh) is a bridge between ZBrush and other applications. This allows for easy mesh and texture sharing between ZBrush and Sculptris, Photoshop, Poser, Carrara, DAZ Studio and many others. But how do we use it? Where is that magic button? And how do we select the target app? All will be revealed in this article. Under …
I’ve encountered a problem last year that every time I tried to send something from ZBrush to another application via the GoZ plugin, my Mac gave an error message telling me I had “insufficient disk space”. With over 100GB left on my main drive this is a plain lie. Turns out that there’s a permissions problem …
ZBrush doesn’t have a User Manual in PDF form you can download and curl up with. Instead, it has an online version over here.
ZBrush also encourages us to use the integrated help which explains every feature of the app. All we have to do is press CTRL / CMD while hovering over an item in its extensive menu.
Trouble is, when I do this on my Mac, I can barely read anything – if at all. You’d expect that an $800 piece of software would at least WORK out of the box without extensive digging into how to make the friggin help show up. But of course that’s not how it works with ZBrush.
Lucky for us the entire UI is customisable (albeit a tad difficult to understand how), and thanks to MentalFrog’s suggestion I could tweak my ZBrush popup help from “totally irrelevant” to “actually usable”. Let me show you how.