I’m as excited as a kid in a candy store – because last Monday my new (old) HP Z600 Workstation has arrived! Built and sold to the government in the summer of 2009 for roughly $5000 (give or take a grand), it came to me via an eBay auction for $171 plus postage some seven years later.
Equipped with two Intel Xeon 5560 processors, no hard drive, 4GB of RAM and only a COA sticker for Windows Vista, I had a little bit of work to do to get it all going:
- get a USB keyboard
- get a power cord
- get a graphics card
- perhaps grab some more RAM
- find a network cable
- download a copy of Windows Vista (not easy to find in 2016)
I wanted to use this machine for 3D rendering in both Carrara and DAZ Studio, so for the latter I decided to buy an NVIDIA GTX 970 graphics card. I had to do a few internal modifications to the machine to make it work – but work it does, and it was a lot of fun to get this rig going.
Without further ado, here’s my Z600 story.

When the Genesis figure was released in 2011, it was not natively compatible with Poser and only worked in DAZ Studio.
My first idea of growing grass in Carrara was to make use of the Hair Object. It sounds like an easy workflow too: drag the hair object onto my terrain, adjust its growth behaviour, adjust the colour to resemble grass, and case closed. This approach works fine with primitives and vertex objects.
Bryce 7.1 doesn’t reliably run under OS X, but it works fine in both Windows 7 and Windows 10. Being the Mac User and avid 3D enthusiast that I am, and having a bit of time on my hands, I thought I’d give Bryce another go. And thanks to Parallels Desktop I can run it in a virtual Windows installation. Nice!








Sometimes it’s necessary to have a 2D Texture Template for a 3D model. It makes texturing a lot easier in 2D painting apps.