Up until now I had always used Premiere Pro to assemble image sequences of a rendered animation.
I’m still using Premiere Pro CS 5.5 and I’m not currently subscribing to the whole Creative Cloud package. As such, my version of Premiere is stuck somewhere in the past, when 4K was barely an idea, and 1080p was the highest result you would ever need.
The trouble is, I was working on an animation whose resolution was larger than 1920×1080. While Premiere Pro CS 5.5 can handle this and higher resolutions for editing, there doesn’t seem a way to export it at anything above 1920×1080.
My editing needs were moderate at best: assemble 250 frames, repeat those several times, and add a fade to black either end. Which application would be capable of doing this swiftly and efficiently, I wondered?
Photoshop CC can do it! Would you believe it? Here’s how.




Manga Studio (or Clip Studio Paint as it’s now called) has a very versatile brush engine. We can customise our own brushes too, so that we can “paint” with our own images – just like the ones above, all of which come with the app.
Manga Studio has a really nice feature that I have been looking for in Photoshop for some time: a Selection Brush.
I was doodling away in Photoshop, one hand on the keyboard and the other using my Wacom pen, when out of a sudden this crazy cyan blue line appeared right across my canvas. Super annoying!
Material Zones are – as the name suggests – different parts of a single object that can each be assigned a shader. This sounds more complicated than it actually is.
Photoshop can combine multiple images into one and save them as HDRI, which allows us to use them in our 3D renders – either as 360 degree backgrounds or as light sources.