I have several Amazon accounts: one in the US, one in the UK, and one ein Germany. Every now and again I de-register one of my Kindles from one account and register it with another one. Depends on what content I’d like to read and on which account it’s available.
The other day I switched my Kindle Fire from my German Amazon account back to my US account, my main account, containing all my my english content. To my surprise, the device registered fine, identified itself as “Jay’s Kindle”, but none of my content was showing up. Likewise, the device was not showing as registered on my web interface.
What was going on? Where was all my content? This had worked not too long ago!
I tried installing the Kindle iOS app on my iPhone and registered it too – only to find it behaved exactly the same way: no content, and the device was not showing itself on my Amazon account.
Did you know that Blender has a built-in video editor? We can use that to turn an image sequence into a movie file. I’ve described how to do this Photoshop here, but I thought it would be fun to try the same thing in Blender.
Hooking is a technique with which you can attach one vertex to follow another object. This can be useful if the outline of an object (such as a plane) needs to be distorted when it follows tracking markers.
Here’s how to do it:
select the the object you want to track (such as an empty that follows a track)
now SHIFT select the object that you want the previous object to follow
switch into Edit Mode (TAB) and select the vertex you’d like to follow
now select CTRL+H and choose Hook to Selected Object
The selected vertices will move with the hooked object.
In this video I’ll show you how to render an image in DAZ Studio and compose it onto a background image in Photoshop.
We’ll use the Shader Mixer and a Shadow Catcher in DAZ Studio to make the figure cast a shadow but be otherwise transparent. In Photoshop we’ll add artificial depth of field to an arbitrary background picture using Smart Objects, and I’ll introduce some techniques to blend both images together for extra realism (all non-destructively).
The final picture is going to look like this (featuring the 3D Universe Toon Crab and a new lifeguard tower in my neighbourhood).
The whole video is nearly 40mins long, so grab a cup of tea and enjoy.
In this episode I’ll show you how to render an image in DAZ Studio and compose it onto a background image in Photoshop.
We’ll use the Shader Mixer and a Shadow Catcher to make the figure cast a shadow but be otherwise transparent in DAZ Studio. In Photoshop we’ll add artificial depth of field to an arbitrary background picture using Smart Objects, and I’ll introduce some techniques to blend both images together for extra realism (all non-destructively).
I was playing XIII again the other day. The US GameCube version this time. I remember enjoying XIII on the original Xbox back in the day, as well as on PC.
Even today, there’s nothing quite like playing these old style shooters with blurry textures and blocky unsmoothed 3D objects.
That aside, I had a tough time making the Grappling Hook work, mainly because the controls on the GameCube version must be the most terrible in the history of console gaming. Sadly my copy did not come with an instruction booklet, but at $4.99 with free shipping I’m not complaining. I found no instructions on the internet either, I’m probably a lost cause and too late for the XIII party anyway.
By default all our 3D objects are opaque, meaning light does not pass through them. Like a brick wall. But many objects in reality let some amount of light through, like a piece of paper or a glass of lemonade. This partial transparency is called translucency.
In the picture above, light passes through the leaf, partially illuminating the ground underneath it. We can setup such a shader in Blender like this:
in between the Diffuse and Material Output node, connect an Add Shader
create a Translucent Shader and connect its output to the second input of the Add Shader (top or bottom does not matter)
connect the Color Output of your texture to the Color Input of the Translucent Shader
Here’s what such a shader looks like:
In the above image, I have combined this translucent setup with a transparency shader, so that the leaf can be “cutout” using the texture’s transparent background. Here’s what that looks like:
Setting up a Shadow Catcher in Blender is a bit more tricky than in other applications, but nevertheless straightforward if you know what you’re doing. I certainly did not when I first tried it, but thanks to this short YouTube video by Nonsense Blender Tutorials, I was able to set this up.