Rendering with transparency in Unreal Engine

Like everything in Unreal Engine, rendering a subject with a transparent background isn’t a one-click affair. It’s doable though, thanks to a neat tip by Alexzander The Geek on YouTube. In the above screenshot, the background was added in Photoshop, exactly how I like it! Here’s how to do it in principle: enable transparency in …

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Filed under: Categories 3D

How to create a Stroke Effect in Clip Studio Paint (like in Photoshop)

Photoshop’s Blending Options are so powerful and useful, it’s easy to forget that there are other ways to accomplish the same thing. Case in point: the Stroke Effect, which lets us create an outline around an object. It’s essentially an outline we can apply, which can be used to separate a transparent object from the …

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How to draw on a Layer Mask in Clip Studio Paint

Layer masks work differently across our favourite 2D apps, which can be a little – shall we say – infuriating at times. In Photoshop for example, I’m used to drawing on Layer Masks to hide/reveal something underneath the current layer. Black hides (masks) the current layer, white reveal what’s underneath it, and as such it …

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Filed under: Categories 2D

How to use the Movie Render Queue in Unreal Engine

EPIC have recently introduced something called the Movie Render Queue to aide us in exporting stills and animations from Unreal Engine. The previous method (Movie Scene Capture) was a tad clunky, and is – as we live in such dramatically fast times – already being deprecated. Although Movie Render Queue is working great, it’s not …

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