How to loop animations in Cascadeur

Cascadeur can create animation loops, but it’s far from intuitive. It’s also a destructive process, so save your projects before applying them. Here’s how to loop an animation using Interval Edit Mode. Select the first keyframe on the timeline, let’s assume this needs to become the seamless last frame of our animation. Switch into Point …

Read more

Retargeting Animations with Cascadeur

We can retarget animations with the Pro version of Cascadeur. As long as the figures are setup to have an auto-posing rig, the app can translate motions between figures. It’s a little cumbersome and unintuitive, and I’ll probably forget, so here’s a quick note for you and my future self. I’ll use my previous Battle …

Read more

How to import iClone Animations into Cascadeur

In this article I’ll show you how to take a character from iClone with an animation applied, import them into Cascadeur to make changes, then bring the animation back into iClone. The official documentation is a little outdated at the time of writing, and thankfully this pipeline has been greatly improved. This works with CC3+ …

Read more

Triggering multiple objects in Cartoon Animator’s Puppet Stage

With Cartoon Animator 5.3 we got this exciting new feature called Puppet Stage. With it we can trigger pre-defined motions by way of keyboard hotkeys. This is very simple to implement with single objects and characters, but not quite as intuitive when multiple objects come into play. Here’s how to do it. For my simple …

Read more

Aligning Rokoko Mocap to the correct World Rotation/Location in iClone

When I import a mocap clip from Rokoko Studio into iClone, it’s usually not coming in aligned to the world centre. It’ll still work, but in target applications it would be helpful to have the pivot point where my character is, and the rotation aligned to where s/he’s facing. Thankfully iClone has us covered in …

Read more

Retaining Alpha/Opacity from another track in Premiere

The other day I had some rotoscoped footage we wanted to enhance with Topaz Video. The transfer went well, but sadly Topaz Video is very pernickety when it comes to retaining alpha or opacity. Although it’s apparently a feature, I’ve never been able to make it work reliably. Hence I thought I’ll use the original …

Read more

Reducing Grass Wind Speed in Brushify

We wanted to tweak the ever-so-slightly-excessive wind speed that’s part of the procedural grass in Brushify. This took some research, but a video by Joe Garth greatly helped me understand where to look for the setting. Each landscape layer’s layer info gives a clue where to start your reverse-lookup research. Select the landscape, then switch …

Read more

How to create Depth of Field in Photoshop from Depth Maps

In the above video I’ll explain how to use depth maps created in 3D rendering software to infer an accurate Depth of Field effect in Photoshop. This can be useful if you want to avoid re-rendering when you want to change the effect, or if your rendering software isn’t accurate enough (looking at you there, …

Read more

Rokoko Studio Viewport Controls

It’s rather painful that the 3D industry hasn’t come to a consensus for a “sane set” of viewport controls that’s applicable in every app. Developers seemingly go out of their way to confuse users by inventing their own control scheme, likely laughing behind out backs while we get ever more frustrated when we have to …

Read more

Filed under: Categories 3D Tagged as: Tags