Creating a Pickup Item in Narrative Pro

Narrative Pro has an Interactable_ItemPickup component that can be added to any object to turn it into a pickup. When the player interacts this way, we can add the object (or a representation thereof) into the player’s inventory and do all kinds of other stuff. Let me show you how to create one. We need …

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How to adjust Roughness Maps properly in Unreal Engine

A really quick and dirty fix to change the effect of roughness maps in Unreal Engine is to use a Multiply node in between the texture and the shader. Add to that a scalar parameter and we can make changes conveniently on the Material Instance. I’ve been using it for years, and while this works …

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How to use ACES for the DaVinci Resolve Viewport

When I render an EXR sequence in Unreal Engine using ACES, it looks OK in Premiere but way too dark in Resolve. That’s because Premiere sort of brute-forces an OKish look so we can work with the footage, although it’s not properly converted by default. Resolve handles this differently and doesn’t convert the footage at …

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Memory Lane of Unreal Engine Versions

I’ve been using Unreal Engine since 2019, and since version 4.22 if memory serves me right. It’s hard to pinpoint the exact start date as it involved a lot of testing, but I hung in there and prevailed, and today it’s one of my favourite 3D apps of all time. I couldn’t do my job …

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How to use Animation Layers in Unreal Engine

Sane animation apps typically have a layer system that lets us make non-destructive changes on top of a base motion. Unreal Engine 5 introduced this relatively late in its lifecycle with version 5.5, but it works well if you know how to use it. Let’s take a look at where to find it and how …

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How to use Music and Sound files in iClone

We can use sound clips for effects and music for our iClone projects, although it’s far from intuitive how to do this. You’d think we can import a WAV file, it would appear on the timeline and we’d move it where it needs to go, but that’s of course not how it works. That would …

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How to save a Material Preset in Character Creator and iClone

Material Presets for complex objects like characters and clothing are called Material Plus files in iClone and Character Creator. They can describe several surfaces across several objects in your scene. Imagine the skin shader of a character and attached accessories at the same time, like glasses or hair. They’re not exactly intuitive to do though, …

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How to export an FBX with embedded materials from Blender

Have you ever wondered how most 3D apps have an option to export FBX files with embedded textures, except for Blender? There’s usually a very obvious tick box that says something like “embed textures”. Granted the feature isn’t fantastic, because it can only reference the base colour and not a full set of PBR maps …

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How do we enable a Matcap in Blender

Matcaps are quick and easy visual previews that let us judge 3D objects without having to setup lights or materials. They’re essentially different ways to make your objects appear while you work on them. This can be helpful if you’re working on something that’s naturally more dull or shiny, darker or lighter, or reflective in …

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How to bring up the Face Director controls in Adobe Premiere

I’ve discovered an interesting little add-on for Premiere that lets us change people’s facial expressions! Much like a 3D character in CC or Daz Studio, it offers sliders that can adjust the mouth shape, where the eyes look, where the face points and all kinds of other stuff. There’s a free trial version available here. …

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How do we close a Bezier Path in Blender

I don’t deal with paths all that much in Blender, so I tend to forget the simple things. Case in point: how do we turn two loose ends of a bezier path into a continuos curve? Merge doesn’t work by default as it does with vertex objects (although I hear there’s an add-on for that, …

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How to adjust Clothing Layers after import in Character Creator

I ran into a small puzzle while importing Daz clothing into Character Creator using Transformer. The garment in question was a multi-part suit that consisted of a shirt, a vest, pants and a jacket. Although all were named correctly, Transformer displayed random names during import, and as such it was impossible for me to specify …

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How to loop animations in Cascadeur

Cascadeur can create animation loops, but it’s far from intuitive. It’s also a destructive process, so save your projects before applying them. Here’s how to loop an animation using Interval Edit Mode. Select the first keyframe on the timeline, let’s assume this needs to become the seamless last frame of our animation. Switch into Point …

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