Memory Lane of Unreal Engine Versions

I’ve been using Unreal Engine since 2019, and since version 4.22 if memory serves me right. It’s hard to pinpoint the exact start date as it involved a lot of testing, but I hung in there and prevailed, and today it’s one of my favourite 3D apps of all time. I couldn’t do my job …

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How to use Animation Layers in Unreal Engine

Sane animation apps typically have a layer system that lets us make non-destructive changes on top of a base motion. Unreal Engine 5 introduced this relatively late in its lifecycle with version 5.5, but it works well if you know how to use it. Let’s take a look at where to find it and how …

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How to use Music and Sound files in iClone

We can use sound clips for effects and music for our iClone projects, although it’s far from intuitive how to do this. You’d think we can import a WAV file, it would appear on the timeline and we’d move it where it needs to go, but that’s of course not how it works. That would …

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How to save a Material Preset in Character Creator and iClone

Material Presets for complex objects like characters and clothing are called Material Plus files in iClone and Character Creator. They can describe several surfaces across several objects in your scene. Imagine the skin shader of a character and attached accessories at the same time, like glasses or hair. They’re not exactly intuitive to do though, …

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How to export an FBX with embedded materials from Blender

Have you ever wondered how most 3D apps have an option to export FBX files with embedded textures, except for Blender? There’s usually a very obvious tick box that says something like “embed textures”. Granted the feature isn’t fantastic, because it can only reference the base colour and not a full set of PBR maps …

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How do we enable a Matcap in Blender

Matcaps are quick and easy visual previews that let us judge 3D objects without having to setup lights or materials. They’re essentially different ways to make your objects appear while you work on them. This can be helpful if you’re working on something that’s naturally more dull or shiny, darker or lighter, or reflective in …

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How to bring up the Face Director controls in Adobe Premiere

I’ve discovered an interesting little add-on for Premiere that lets us change people’s facial expressions! Much like a 3D character in CC or Daz Studio, it offers sliders that can adjust the mouth shape, where the eyes look, where the face points and all kinds of other stuff. There’s a free trial version available here. …

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How do we close a Bezier Path in Blender

I don’t deal with paths all that much in Blender, so I tend to forget the simple things. Case in point: how do we turn two loose ends of a bezier path into a continuos curve? Merge doesn’t work by default as it does with vertex objects (although I hear there’s an add-on for that, …

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How to adjust Clothing Layers after import in Character Creator

I ran into a small puzzle while importing Daz clothing into Character Creator using Transformer. The garment in question was a multi-part suit that consisted of a shirt, a vest, pants and a jacket. Although all were named correctly, Transformer displayed random names during import, and as such it was impossible for me to specify …

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How to loop animations in Cascadeur

Cascadeur can create animation loops, but it’s far from intuitive. It’s also a destructive process, so save your projects before applying them. Here’s how to loop an animation using Interval Edit Mode. Select the first keyframe on the timeline, let’s assume this needs to become the seamless last frame of our animation. Switch into Point …

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Retargeting Animations with Cascadeur

We can retarget animations with the Pro version of Cascadeur. As long as the figures are setup to have an auto-posing rig, the app can translate motions between figures. It’s a little cumbersome and unintuitive, and I’ll probably forget, so here’s a quick note for you and my future self. I’ll use my previous Battle …

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How to import iClone Animations into Cascadeur

In this article I’ll show you how to take a character from iClone with an animation applied, import them into Cascadeur to make changes, then bring the animation back into iClone. The official documentation is a little outdated at the time of writing, and thankfully this pipeline has been greatly improved. This works with CC3+ …

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Triggering multiple objects in Cartoon Animator’s Puppet Stage

With Cartoon Animator 5.3 we got this exciting new feature called Puppet Stage. With it we can trigger pre-defined motions by way of keyboard hotkeys. This is very simple to implement with single objects and characters, but not quite as intuitive when multiple objects come into play. Here’s how to do it. For my simple …

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Aligning Rokoko Mocap to the correct World Rotation/Location in iClone

When I import a mocap clip from Rokoko Studio into iClone, it’s usually not coming in aligned to the world centre. It’ll still work, but in target applications it would be helpful to have the pivot point where my character is, and the rotation aligned to where s/he’s facing. Thankfully iClone has us covered in …

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Retaining Alpha/Opacity from another track in Premiere

The other day I had some rotoscoped footage we wanted to enhance with Topaz Video. The transfer went well, but sadly Topaz Video is very pernickety when it comes to retaining alpha or opacity. Although it’s apparently a feature, I’ve never been able to make it work reliably. Hence I thought I’ll use the original …

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Reducing Grass Wind Speed in Brushify

We wanted to tweak the ever-so-slightly-excessive wind speed that’s part of the procedural grass in Brushify. This took some research, but a video by Joe Garth greatly helped me understand where to look for the setting. Each landscape layer’s layer info gives a clue where to start your reverse-lookup research. Select the landscape, then switch …

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How to create Depth of Field in Photoshop from Depth Maps

In the above video I’ll explain how to use depth maps created in 3D rendering software to infer an accurate Depth of Field effect in Photoshop. This can be useful if you want to avoid re-rendering when you want to change the effect, or if your rendering software isn’t accurate enough (looking at you there, …

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Rokoko Studio Viewport Controls

It’s rather painful that the 3D industry hasn’t come to a consensus for a “sane set” of viewport controls that’s applicable in every app. Developers seemingly go out of their way to confuse users by inventing their own control scheme, likely laughing behind out backs while we get ever more frustrated when we have to …

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