Exporting an OBJ Sequence from DAZ Studio (via Blender)

In this article I’ll show you the steps necessary to export an animation as OBJ Sequence from DAZ Studio. There’s a script floating around the DAZ Forums by an unknown author, but sadly it’s stopped working after version 4.12. While I haven’t found a way to fix that script, there’s a workaround by importing the …

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How to change any Blender viewport to full screen

I always forget how to do this: most viewports can be changed into full screen mode by hovering over a window and selecting CTRL + SPACE BAR. This works great for 3D and node views, less so for things like the timeline or the outliner.

What is Turned Sewing in Marvelous Designer and when do we use it

I came across a mystery the other day. It had to do with sewing pockets in Marvelous Designer. I did this in a stream recently, and Christina was kind enough to give me some tips. One of the things that came up was Turned Sewing, and I found the principle a little hard to grasp. …

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How to bring back the Measuring Tool Icon in Marvelous Designer

This morning I’ve noticed that my measuring tool had disappeared from the 3D toolbar in Marvelous Designer. I was using it only last week. I could still get to it using Avatar – Measurement, but the icon had gone. How do we bring it back? And why did this happen in the first place? Thankfully …

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How to retain a pixelated retro look when scaling images in Photoshop

I’ve been making some thumbnails for my Stardew Valley streams on YouTube, using low-res pixel artwork to reference the characters. My thumbnails are much larger than the original artwork, so I had to resize them in Photoshop. However, when I did this, I’ve noticed that Photoshop was trying to “smooth” the pixels as good as …

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