How to D-NOISE an image sequence in Blender

I had an image sequence rendered on one of my nodes, and sadly my D-NOISE add-on did not kick in as expected. This was entirely my fault, and I thought I could perhaps just denoise the sequence rather than re-render it. Turns out it works, even though it does not match the results of a regular denoised render.

Be that as it may, let me show you how to use Blender’s mysterious Compositor to denoise a sequence of images automatically.

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DAZ Studio 117 – Global Illumination, Environment Lighting, IBL and HDRI explained

In this episode I’ll tell you much of what I know about the Environment Lighting in DAZ Studio. This technique is also known as Global Illumination. I’ll explain the meanings of such cryptic abbreviations as IBL and HDRI, and how all these pieces fall together to make your scenes look handsome. This is a continuation …

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How to make wheels turn in Blender 2.8

I’ve recently built a little animation during a live stream, and Rod’s suggestion was to add NASA’s Curiosity Rover into the scene. It’s a freely available blend file, and I thought it was a great idea. It added a lovely character to the otherwise deserted alien landscape, and I quickly animated it into position.

Trouble was, the little guy was essentially an afterthought, and when I was watching the animation back, it became obvious that its wheels needed to be turning as it was driving around. While I was keen to do this, I had no idea what mechanism I should use for such an Endeavor (har har), or what Blender had to offer in this regard.

My first thought was to simply animate the wheels with keyframes, but this would be a lot of work, and if the rover’s speed were to change I’d have to probably animate those wheels again. There being six and all, I discovered a better way to make the wheels turn, using something called a Driver.

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How to replicate an object along another mesh in Blender

A while ago I wrote an article about how to grow grass on a place in Blender 2.79 using the Particle Emitter system. This process has changed since Blender 2.80, and since it was never intuitive to begin with, we’re all a little confused as to how it works in the new version. While I still remember, let me jot down a note for everyone’s benefit.

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How to replace an object with another mesh in Blender

I’ve been wondering if there was a way to replace dummy objects I’ve placed in Blender with other meshes. Say we do a particle simulation, and during rehearsal it’s all about speed – but for the real render, we need higher resolution meshes that might take a while to render in the viewport. Thankfully it’s …

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Building JAY PLAYS – a Title Sequence Animation in Blender

In this series I’m building an animated title sequence using a set made for DAZ Studio in Blender. This requires lighting and material tweaks, and messing with textures. It’s not a tutorial, just some dude trying his best at Blender (without knowing much about it, but learning a lot in the process).

The end result is an intro for my my game streams, as well as these new seasons of 3D Shenanigans. Once the set is built, I’ll replace a couple of key textures so that the cinema and screen show something different. It’s a lot of work!

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How to enable thicker outlines in Blender

With any software demo (or with failing eyesight as we get older), it’s important to have some visual aides so that your audience knows what you’re talking about. I’ve been streaming some Blender sessions recently, and I usually have my excellent little cursor highlighter tool called PointerFocus active. That’s good for viewers to follow the …

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